Defend planet from waves of aliens! Balance between mining resources and attacking, buy upgrades and defeat bosses to finally liberate planet from enemies control.

This is a short prototype of my first attempt in incremental games genre. The main idea was try to mix gameplay of action-idle games such as "Keep on Mining" and "Nodebuster". It's far from ideal but hope you have fun playing it.

Your main goal is to extract resources from planet cells and attack enemies during the short game session trying to keep alive until the BIG boss arrives. Defeat the boss to get to the new threat level and get high level upgrades.

Main features:

  • 3 unique types of enemies
  • 3 different bosses to defeat.
  • 20 upgrades with several ranks
  • Unique mechanics such as autominers, planetary drones, stasis field, etc
  • Short game sessions
  • ~30 minutes to complete

Enjoy!

Assets used:

Published 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.2 out of 5 stars
(5 total ratings)
Authorvoidtick
GenreAction
Made withGodot
TagsGodot, Incremental, Tower Defense
ContentNo generative AI was used

Comments

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This was fun! would love to see more orbital drone types and a use for each individual resource in the full version. Maybe some specials on cooldowns or for a material cost

kinda slow, progress was slow with a lot of the upgrades just not feeling very impactful

Thank you for the game. Had great time with that!

Pretty fun game. I liked the mechanics, I found a...typo, not a bug, I guess. Aegis Matrix has shield misspelled as shiled. Echo Vein has respawing instead of respawning. Thank you for making the game, and have a great day!

(+1)

Thank you for playing! Will fix these typos in the upcoming patch.